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Amiga Plus 1997 #3
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Amiga Plus CD - 1997 - No. 03.iso
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pd
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programmierung
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alienbreed3d2_src
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level1
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betterthanlife5.0
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1997-01-31
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45KB
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3,066 lines
maxscrdiv EQU 8
max3ddiv EQU 5
xpos EQU 0 ;l
zpos EQU 4 ;l
zsinval EQU 8 ;w
zcosval EQU 10 ;w
ztox EQU 12 ;l
xsinval EQU 16 ;w
xcosval EQU 18 ;w
xspd EQU 20 ;w
zspd EQU 22 ;w
mapx EQU 24 ;b
mapz EQU 25 ;b
whichtile EQU 26 ;b
xofflight EQU 28 ;w
zofflight EQU 30 ;w
offlight EQU 32 ;w
zlinestore EQU 34
zlinedir EQU 38
zposdir EQU 40
zposstore EQU 42
xdiststore EQU 44
xdistdir EQU 46
zwallfound EQU 48
xlinestore EQU 50
xlinedir EQU 54
xposdir EQU 56
xposstore EQU 58
zdiststore EQU 60
zdistdir EQU 62
xwallfound EQU 64
midoffset EQU 104*4*40
SECTION Scrn,CODE_C
OpenLib equ -552 ; Offset for OpenLibrary.
CloseLib equ -414 ; Offset for CloseLibrary.
vhposr equ $006
vhposrl equ $007
bltcon0 equ $40
bltcon1 equ $42
bltcpt equ $48
bltbpt equ $4c
bltapt equ $50
spr0ctl equ $142
spr1ctl equ $14a
spr2ctl equ $152
spr3ctl equ $15a
spr4ctl equ $162
spr5ctl equ $16a
spr6ctl equ $172
spr7ctl equ $17a
spr0pos equ $140
spr1pos equ $148
spr2pos equ $150
spr3pos equ $158
spr4pos equ $160
spr5pos equ $168
spr6pos equ $170
spr7pos equ $178
bltdpt equ $54
bltafwm equ $44
bltalwm equ $46
bltsize equ $58
bltcmod equ $60
bltbmod equ $62
bltamod equ $64
bltdmod equ $66
diwstart equ $8e ; Screen hardware registers.
diwstop equ $90
ddfstart equ $92
ddfstop equ $94
bplcon0 equ $100
bplcon1 equ $102
col0 equ $180
col1 equ $182
col2 equ $184
col3 equ $186
col4 equ $188
col5 equ $18a
col6 equ $18c
col7 equ $18e
col8 equ $190
col9 equ $192
col10 equ $194
dmacon equ $96
dmaconr equ $002
intenar equ $01c
intena equ $09a
intreq equ $09c
intreqr equ $01e
intreqrl equ $01f
bpl1pth equ $e0
bpl1ptl equ $e2
bpl2pth equ $e4
bpl2ptl equ $e6
bpl3pth equ $e8
bpl3ptl equ $ea
bpl4pth equ $ec
bpl4ptl equ $ee
bpl5pth equ $f0
bpl5ptl equ $f2
bpl6pth equ $f4
bpl6ptl equ $f6
bpl7pth equ $f8
bpl7ptl equ $fa
** This waits for the blitter to finish before allowing program
** execution to continue.
WB MACRO
\@bf:
btst #6,dmaconr(a6)
bne.s \@bf
ENDM
*Another version for when d6 <> dff000
WBSLOW MACRO
\@bf:
btst #6,$dff000+dmaconr
bne.s \@bf
ENDM
**
include "macros.i"
include "ab3:source/defs.i"
move.w (a0),option
jmp stuff
endstuff:
move.l #$dff000,a6 ; NB V. IMPORTANT: A6=CUSTOM BASE
move.w #$87c0,dmacon(a6)
move.w #$0020,dmacon(a6)
move.w intenar(a6),saveinters
move.w #$7fff,intena(a6)
move.w #$00ff,$dff09e
*** Put myself in supervisor mode
move.l #blag,$80
trap #0
; move.l $6c,d0
; move.l #blag,$6c
; move.w #$8010,intreq(a6)
rts
saveit: ds.l 10
blag:
; move.w #$10,intreq(a6)
; move.l d0,$6c
; move.w #$7fff,intena(a6)
move.l $6c,saveit
move.l #Chan0inter,$6c
move.l #empty,pos1
move.l #empty,pos2
move.l #emptyend,Samp0end
move.l #emptyend,Samp1end
move.l #Panel,d0
move.w d0,p1l
swap d0
move.w d0,p1h
move.l #Panel+64*24,d0
move.w d0,p2l
swap d0
move.w d0,p2h
move.l #Panel+64*24*2,d0
move.w d0,p3l
swap d0
move.w d0,p3h
move.l #Panel+64*24*3,d0
move.w d0,p4l
swap d0
move.w d0,p4h
move.l #FacePlace,d0
move.w d0,f1l
swap d0
move.w d0,f1h
move.l #FacePlace+32*24,d0
move.w d0,f2l
swap d0
move.w d0,f2h
move.l #FacePlace+32*24*2,d0
move.w d0,f3l
swap d0
move.w d0,f3h
move.l #FacePlace+32*24*3,d0
move.w d0,f4l
swap d0
move.w d0,f4h
move.l #FacePlace+32*24*4,d0
move.w d0,f5l
swap d0
move.w d0,f5h
move.l #PanelCop,d0
move.w d0,pcl1
move.w d0,pcl2
swap d0
move.w d0,pch1
move.w d0,pch2
move.l #bigfield,d0
move.w d0,ocl
swap d0
move.w d0,och
bset.b #1,$bfe001
move.l #bigfield,$dff080 ; Point the copper at our copperlist.
move.l #$dff000,a6 ; a6 points at the first custom chip register.
move.w #$00ff,$dff09e
move.w #0,d0
move.l #scrn,d0
move.w d0,pl1l
swap d0
move.w d0,pl1h
move.l #scrn+40,d0
move.w d0,pl2l
swap d0
move.w d0,pl2h
move.l #scrn+80,d0
move.w d0,pl3l
swap d0
move.w d0,pl3h
move.l #scrn+120,d0
move.w d0,pl4l
swap d0
move.w d0,pl4h
move.l #scrn+160,d0
move.w d0,pl5l
swap d0
move.w d0,pl5h
move.l #scrn+200,d0
move.w d0,pl6l
swap d0
move.w d0,pl6h
move.l #scrn+240,d0
move.w d0,pl7l
swap d0
move.w d0,pl7h
move.l #colbars,a0
move.l #colbars2,a2
move.w #81,d0
move.l #0,d6
move.w #0,d3
move.w #$2bdf,startwait
move.w #$2d01,endwait
fillcop
move.w #$180,d1
move.l a0,a1
move.l a2,a3
move.w #$10c,(a1)+
move.w #$10c,(a3)+
move.w d3,(a1)+
move.w d3,(a3)+
eor.w #$8000,d3
move.w #$106,(a1)+
move.w #$106,(a3)+
move.w #$2c40,d5
or.w d3,d5
move.w d5,(a1)+
move.w d5,(a3)+
bsr do32
move.w #$106,(a1)+
move.w #$106,(a3)+
move.w #$4c40,d5
or.w d3,d5
move.w d5,(a1)+
move.w d5,(a3)+
bsr do32
move.w #$106,(a1)+
move.w #$106,(a3)+
move.w #$6c40,d5
or.w d3,d5
move.w d5,(a1)+
move.w d5,(a3)+
bsr do32
**********************************
cmp.b #'s',option
beq.s smallscrn
move.w startwait,(a1)+
move.w #$fffe,(a1)+
move.w endwait,(a1)+
move.w #$ff00,(a1)+
move.w startwait,(a3)+
move.w #$fffe,(a3)+
move.w endwait,(a3)+
move.w #$ff00,(a3)+
add.w #$300,startwait
add.w #$300,endwait
smallscrn:
**********************************
adda.w #104*4,a0
adda.w #104*4,a2
dbra d0,fillcop
**********************************
cmp.b #'s',option
beq smallnotlarge
move.w #$38,fetchstart
move.w #$b8,fetchstop
move.w #$2c81,winstart
move.w #$2cc1,winstop
move.w #-40,modulo
move.w #-40,modulo+4
move.l #scrn+40,a0
move.l #scrn+160,a1
move.l #scrn+280,a2
move.l #scrntab,a3
move.w #319,d7 ; counter
move.w #0,d1 ; xpos
plotscrnloop:
move.b (a3)+,d0
move.w d1,d2
asr.w #3,d2
move.b d1,d3
not.b d3
bclr.b d3,-40(a0,d2.w)
bclr.b d3,(a0,d2.w)
bclr.b d3,40(a0,d2.w)
bclr.b d3,-40(a1,d2.w)
bclr.b d3,(a1,d2.w)
bclr.b d3,40(a1,d2.w)
bclr.b d3,-40(a2,d2.w)
btst #0,d0
beq.s nobp1
bset.b d3,-40(a0,d2.w)
nobp1:
btst #1,d0
beq.s nobp2
bset.b d3,(a0,d2.w)
nobp2:
btst #2,d0
beq.s nobp3
bset.b d3,40(a0,d2.w)
nobp3:
btst #3,d0
beq.s nobp4
bset.b d3,-40(a1,d2.w)
nobp4:
btst #4,d0
beq.s nobp5
bset.b d3,(a1,d2.w)
nobp5:
btst #5,d0
beq.s nobp6
bset.b d3,40(a1,d2.w)
nobp6:
btst #6,d0
beq.s nobp7
bset.b d3,-40(a2,d2.w)
nobp7:
addq #1,d1
dbra d7,plotscrnloop
smallnotlarge:
**********************************
****************************
jsr INITPLAYER
; bsr initobjpos
****************************
move.l #null,$dff0a0
move.w #100,$dff0a4
move.w #443,$dff0a6
move.w #63,$dff0a8
move.l #null2,$dff0b0
move.w #100,$dff0b4
move.w #443,$dff0b6
move.w #63,$dff0b8
move.l #null4,$dff0c0
move.w #100,$dff0c4
move.w #443,$dff0c6
move.w #63,$dff0c8
move.l #null3,$dff0d0
move.w #100,$dff0d4
move.w #443,$dff0d6
move.w #63,$dff0d8
move.l #tab+256,a1
move.w #63,d7
outerlop
move.l #tab,a0
move.w #255,d6
scaledownlop:
move.b (a0)+,d0
ext.w d0
ext.l d0
muls d7,d0
asr.l #6,d0
move.b d0,(a1)+
dbra d6,scaledownlop
subq #1,d7
bgt.s outerlop
move.l #$dff000,a6
move.w #$c010,intena(a6)
move.w #$f,dmacon(a6)
move.w #$820f,dmacon(a6)
bsr FullEnergy
move.b #1,GunDamage
move.w #3,GunNoise
lop:
move.l #$dff000,a6
waitfortop:
btst.b #0,intreqrl(a6)
beq waitfortop
move.w #$1,intreq(a6)
move.l drawpt,d0
move.l olddrawpt,drawpt
move.l d0,olddrawpt
move.l d0,$dff084
move.l drawpt,a3
adda.w #10,a3
move.l a3,frompt
add.l #104*4*40,a3
move.l a3,midpt
******************************************
bsr PlaceFace
bsr EnergyBar
jsr objmoveanim
******************************************
move.l #SineTable,a0
move.w angspd,d1
move.w angpos,d0
btst #7,$bfe001
sne d6
tst.b d6
seq clicked
move.b fire,d7
and.b d7,clicked
move.b d6,fire
bsr turnleftright
move.w (a0,d0.w),d6
adda.w #2048,a0
move.w (a0,d0.w),d7
move.w d6,sinval
move.w d7,cosval
move.l xspdval,d6
move.l zspdval,d7
move.w xoff,oldxoff
move.w zoff,oldzoff
neg.l d6
ble.s nobug1
asr.l #1,d6
add.l #1,d6
bra.s bug1
nobug1
asr.l #1,d6
bug1:
; beq.s goinnowhere
; blt.s goinfor
; cmp.l #4*65536,d6
; ble.s goinnowhere
; move.l #4*65536,d6
;goinfor:
; cmp.l #-4*65536,d6
; bge.s goinnowhere
; move.l #-4*65536,d6
;goinnowhere:
neg.l d7
ble.s nobug2
asr.l #1,d7
add.l #1,d7
bra.s bug2
nobug2
asr.l #1,d7
bug2:
; beq.s goinnowhere2
; blt.s goinfor2
; cmp.l #4*65536,d7
; ble.s goinnowhere2
; move.l #4*65536,d7
;goinfor2:
; cmp.l #-4*65536,d7
; bge.s goinnowhere2
; move.l #-4*65536,d7
;goinnowhere2:
move.w sinval,d1
move.w cosval,d2
ext.l d1
ext.l d2
asl.l #5,d1
asl.l #5,d2
tst.b fire
bra.s nomovelrposs
btst #1,$d(a6)
sne d3
beq.s notleft2
add.l d2,d6
sub.l d1,d7
notleft2
btst #1,$c(a6)
sne d4
beq.s notright2
sub.l d2,d6
add.l d1,d7
notright2
nomovelrposs:
btst #0,$dff00c
sne d5
eor.b d4,d5
beq.s notup
add.l d1,d6
add.l d2,d7
notup:
btst #0,$dff00d
sne d5
eor.b d3,d5
beq.s notdown
sub.l d1,d6
sub.l d2,d7
notdown:
add.l d6,xspdval
add.l d7,zspdval
move.l xspdval,d6
move.l zspdval,d7
add.l d6,xoff
add.l d7,zoff
*************************************
jsr putinbackdrop
*************************************
move.w xoff,newx
move.w zoff,newz
move.w oldxoff,oldx
move.w oldzoff,oldz
move.l xspdval,xdiff
move.l zspdval,zdiff
move.l Roompt,objroom
bsr MoveObject
move.l objroom,Roompt
move.w newx,xoff
move.w newz,zoff
move.l Roompt,a0
addq #2,a0
move.l (a0)+,tyoff
addq #2,a0
findneg:
tst.w (a0)+
bge.s findneg
findneg2:
tst.w (a0)+
bge.s findneg2
findneg3:
tst.w (a0)+
bge.s findneg3
; move.l (a0),a0 ; jump to viewpoint list
* A0 is pointing at a pointer to list of points to rotate
move.l (a0)+,PointsToRotatePtr
move.l a0,ListOfGraphRooms
*****************************************************
move.l tyoff,d0
move.l yoff,d1
move.l yvel,d2
add.l d2,d1
add.l #1024,d2
sub.l d1,d0
bgt.s shouldfall
move.l d0,d2
cmp.l #-2048,d2
bge.s shouldfall
move.l #-2048,d2
shouldfall:
move.l d2,yvel
move.l d1,yoff
move.l yoff,d0
asr.l #8,d0
move.w d0,d1
and.w #63,d1
move.w d1,wallyoff
and.b #%11111100,d0
move.w d0,flooryoff
move.w xoff,d6
move.w d6,d3
asr.w #1,d3
add.w d3,d6
asr.w #1,d6
move.w d6,xoff34
move.w zoff,d6
move.w d6,d3
asr.w #1,d3
add.w d3,d6
asr.w #1,d6
move.w d6,zoff34
bsr RotateLevelPts
bsr RotateObjectPts
move.w #0,scaleval
move.w #0,leftclip
move.w #96,rightclip
* Subroom loop
move.l ListOfGraphRooms,a0
subroomloop:
move.l (a0)+,d7
blt jumpoutofrooms
bsr setlrclip
; move.w leftclip,d0
; cmp.w rightclip,d0
; bge subroomloop
move.l a0,-(a7)
move.l d7,a0
move.w (a0)+,d0
move.w d0,currzone
move.l #ZoneAdds,a1
move.l (a1,d0.w*4),a1
move.w 6(a1),ZoneBright
polyloop:
move.w (a0)+,d0
blt jumpoutofloop
beq.s itsawall
cmp.w #3,d0
beq.s itsasetclip
cmp.w #4,d0
beq.s itsanobject
cmp.w #5,d0
bne.s itsafloor
itsanarc:
jsr CurveDraw
bra polyloop
itsanobject:
jsr ObjDraw
bra polyloop
itsafloor:
* 1,2 = floor/roof
jsr itsafloordraw
bra polyloop
itsasetclip:
bsr setlrclip
bra polyloop
itsawall:
bsr itsawalldraw
bra.s polyloop
jumpoutofloop:
jsr ObjDraw
move.l (a7)+,a0
bra subroomloop
jumpoutofrooms:
move.l #$dff000,a6
; move.w #$300,col0(a6)
btst #6,$bfe001
beq end
tst.w Energy
ble end
bra lop
***************************************************************************
***************************************************************************
****************** End of Main Loop here **********************************
***************************************************************************
***************************************************************************
RotateLevelPts:
move.w sinval,d5
move.w cosval,d6
move.l PointsToRotatePtr,a0
move.l #Points,a3
move.l #Rotated,a1
move.l #OnScreen,a2
pointrotlop:
move.w (a0)+,d7
blt.s outofpointrot
move.w (a3,d7*4),d0
sub.w xoff,d0
move.w 2(a3,d7*4),d1
sub.w zoff,d1
move.w d0,d2
muls d6,d2
move.w d1,d3
muls d5,d3
sub.l d3,d2
add.l d2,d2
swap d2
ext.l d2
asl.l #7,d2
move.l d2,(a1,d7*8)
muls d5,d0
muls d6,d1
add.l d0,d1
asl.l #2,d1
swap d1
move.l d1,4(a1,d7*8)
tst.w d1
bgt.s ptnotbehind
move.w #-1,d2
bra putin
ptnotbehind:
divs d1,d2
add.w #47,d2
putin:
move.w d2,(a2,d7*2)
bra pointrotlop
outofpointrot:
rts
RotateObjectPts:
move.w sinval,d5
move.w cosval,d6
move.l #ObjectPoints,a0
move.w NumObjectPoints,d7
move.l #ObjRotated,a1
objpointrotlop:
move.w (a0)+,d0
sub.w xoff,d0
move.w (a0)+,d1
sub.w zoff,d1
move.w d0,d2
muls d6,d2
move.w d1,d3
muls d5,d3
sub.l d3,d2
add.l d2,d2
swap d2
move.w d2,(a1)+
ext.l d2
asl.l #7,d2
muls d5,d0
muls d6,d1
add.l d0,d1
asl.l #2,d1
swap d1
move.w d1,(a1)+
move.l d2,(a1)+
dbra d7,objpointrotlop
rts
FaceToPlace: dc.w 0
Cheese:
dc.w 4,25
FacesList:
dc.w 0,4*4
dc.w 2,2*4
dc.w 0,2*4
dc.w 3,2*4
dc.w 0,2*4
dc.w 2,3*4
dc.w 0,2*4
dc.w 3,3*4
dc.w 0,5*4
dc.w 1,2*4
dc.w 0,2*4
dc.w 1,2*4
dc.w 0,2*4
dc.w 1,2*4
dc.w 0,2*4
dc.w 2,3*4
dc.w 0,1*4
dc.w 3,3*4
dc.w 0,1*4
dc.w 2,3*4
dc.w 0,1*4
EndOfFacesList:
FacesPtr:
dc.l FacesList
FacesCounter:
dc.w 0
Expression:
dc.w 0
PlaceFace:
move.w FacesCounter,d0
subq #1,d0
bgt.s NoNewFace
move.l FacesPtr,a0
move.w 2(a0),d0
move.w (a0),Expression
addq #4,a0
cmp.l #EndOfFacesList,a0
blt.s NotFirstFace
move.l #FacesList,a0
NotFirstFace
move.l a0,FacesPtr
NoNewFace:
move.w d0,FacesCounter
Move.w FaceToPlace,d0
muls #5,d0
add.w Expression,d0
move.l #FacePlace+10,a0
move.l #Faces,a1
muls #(4*32*5),d0
adda.w d0,a1
move.w #4,d0
move.w #24,d1
move.w #4,d3
bitplaneloop:
move.w #31,d2
PlaceFaceToPlaceInFacePlaceLoop:
move.l (a1),(a0)
adda.w d0,a1
adda.w d1,a0
dbra d2,PlaceFaceToPlaceInFacePlaceLoop
dbra d3,bitplaneloop
rts
Energy:
dc.w 191
OldEnergy:
dc.w 191
FullEnergy:
move.w #191,Energy
move.w #191,OldEnergy
move.l #Panel+41*24,a0
move.w #6*6-1,d0
fillbar:
move.l #$fefefefe,(a0)+
dbra d0,fillbar
rts
EnergyBar:
move.w Energy,d0
move.w #192,d1
sub.w d0,d1
ext.l d1
divs #48,d1
move.w d1,FaceToPlace
cmp.w OldEnergy,d0
bne.s gottochange
NoChange
rts
gottochange:
blt LessEnergy
cmp.w #191,Energy
blt.s NotMax
move.w #191,Energy
NotMax:
move.w Energy,d0
move.w OldEnergy,d2
sub.w d0,d2
beq.s NoChange
neg.w d2
move.w OldEnergy,d3
move.l #Panel+41*24,a0
EnergyRise:
move.w d3,d0
move.b d0,d1
not.b d1
and.b #7,d1
beq.s noplot
asr.w #3,d0
lea (a0,d0.w),a1
bset.b d1,(a1)
bset.b d1,24(a1)
bset.b d1,24*2(a1)
bset.b d1,24*3(a1)
bset.b d1,24*4(a1)
bset.b d1,24*5(a1)
noplot:
addq #1,d3
subq #1,d2
bgt.s EnergyRise
move.w Energy,OldEnergy
rts
LessEnergy:
move.w OldEnergy,d2
sub.w d0,d2
move.w OldEnergy,d3
move.l #Panel+41*24,a0
EnergyDrain:
move.w d3,d0
move.b d0,d1
not.b d1
asr.w #3,d0
lea (a0,d0.w),a1
bclr.b d1,(a1)
bclr.b d1,24(a1)
bclr.b d1,24*2(a1)
bclr.b d1,24*3(a1)
bclr.b d1,24*4(a1)
bclr.b d1,24*5(a1)
subq #1,d3
subq #1,d2
bgt.s EnergyDrain
move.w Energy,OldEnergy
rts
end:
jmp closeeverything
do32:
move.w #31,d7
move.w #$180,d1
across:
move.w d1,(a1)+
move.w d1,(a3)+
move.w #0,(a1)+
move.w #0,(a3)+
add.w #2,d1
dbra d7,across
rts
*************************************
* Set left and right clip values
*************************************
xspdval: dc.l 0
zspdval: dc.l 0
setlrclip:
move.l #OnScreen,a1
move.l #Rotated,a2
move.w (a0)+,d0
bge.s notdefaultleft
move.w #0,leftclip
bra leftnotoktoclip
notdefaultleft:
move.w 6(a2,d0*8),d1 ; left z val
bgt.s leftclipinfront
move.w (a0),d0
tst.w 6(a2,d0*8)
bgt.s leftnotoktoclip
move.w #95,leftclip
move.w #0,rightclip
addq #2,a0
rts
leftclipinfront:
move.w (a1,d0*2),d1 ; left x on screen
cmp.w leftclip(pc),d1
ble.s leftnotoktoclip
cmp.w #95,d1
ble.s leftclipnotoffright
move.w #95,d1
leftclipnotoffright:
move.w d1,leftclip
leftnotoktoclip:
move.w (a0)+,d0
bge.s notdefaultright
move.w #96,rightclip
bra rightnotoktoclip
notdefaultright:
move.w 6(a2,d0*8),d1 ; right z val
ble.s rightnotoktoclip
rightclipinfront:
move.w (a1,d0*2),d1 ; right x on screen
cmp.w rightclip(pc),d1
bge.s rightnotoktoclip
tst.w d1
bge.s rightclipnotoffleft
moveq #0,d1
rightclipnotoffleft:
addq #1,d1
move.w d1,rightclip
rightnotoktoclip:
rts
leftclip2: dc.w 0
rightclip2: dc.w 0
ZoneBright: dc.w 0
npolys: dc.w 0
fire: dc.w 0
turnleftright:
move.w d1,d2
neg.w d2
; cmp.w #128,d2
; ble.s okslow1
; move.w #128,d2
;okslow1
; cmp.w #-128,d2
; bge.s okslow2
; move.w #-128,d2
;okslow2
; tst.b fire
; beq.s noturnposs
btst #1,$d(a6)
sne d3
beq.s notleft
move.w #80,d2
tst.w d1
bge.s notleft
moveq #0,d1
notleft
btst #1,$c(a6)
sne d4
beq.s notright
move.w #-80,d2
tst.w d1
ble.s notright
moveq #0,d1
notright
noturnposs:
add.w d2,d1
move.w d1,angspd
add.w d1,d0
and.w #8191,d0
move.w d0,angpos
rts
*****************************************************
********** WALL STUFF *******************************
include "AB3:source/wallroutine3"
*****************************************************
include "ab3:source/ObjectMove"
pastdata:
***********************************
* This routine animates brightnesses.
liftpt: dc.l liftanimtab
brightpt:
dc.l brightanimtab
liftanim:
rts
******************************
include "ab3:level1/Anims"
******************************
rotanimpt: dc.w 0
xradd: dc.w 5
yradd: dc.w 8
xrpos: dc.w 320
yrpos: dc.w 320
rotanim:
rts
option:
dc.w 0
******************************************
* floor polygon
itsafloordraw:
* If D0 =1 then its a floor otherwise (=2) it's
* a roof.
move.w #0,above
move.w (a0)+,d6 ; ypos of poly
move.w leftclip(pc),d7
cmp.w rightclip(pc),d7
bge.s dontdrawreturn
sub.w flooryoff,d6
bgt.s below
blt.s aboveplayer
dontdrawreturn:
move.w (a0)+,d6 ; sides-1
add.w d6,d6
add.w d6,a0
add.w #4+6,a0
rts
aboveplayer:
cmp.w #2,d0
bne.s dontdrawreturn
move.w #1,d0
move.w d0,above
neg.w d6
below:
cmp.w #1,d0
bne.s dontdrawreturn
move.w d6,distaddr
muls #256,d6
move.l d6,ypos
divs #40,d6 ; zpos of bottom
; visible line
move.w d6,minz
move.w #80,top
move.w #-1,bottom
move.w #0,drawit
move.l #Rotated,a1
move.l #OnScreen,a2
move.w (a0)+,d7 ; no of sides
sideloop:
move.w minz,d6
move.w (a0)+,d1
move.w (a0),d3
move.w 6(a1,d1*8),d4 ;first z
cmp.w d6,d4
bgt firstinfront
move.w 6(a1,d3*8),d5 ; sec z
cmp.w d6,d5
ble bothbehind
** line must be on left and partially behind.
sub.w d5,d4
move.l (a1,d1*8),d0
sub.l (a1,d3*8),d0
sub.w d5,d6
divs d4,d0
muls d6,d0 ; new x coord
add.l (a1,d3*8),d0
move.w minz,d4
move.w (a2,d3*2),d2
divs d4,d0
add.w #47,d0
move.l ypos,d3
divs d5,d3
move.w #40,d1
bra lineclipped
firstinfront:
move.w 6(a1,d3*8),d5 ; sec z
cmp.w d6,d5
bgt bothinfront
** line must be on right and partially behind.
sub.w d4,d5 ; dz
move.l (a1,d3*8),d2
sub.l (a1,d1*8),d2 ; dx
sub.w d4,d6
divs d5,d2
muls d6,d2 ; new x coord
add.l (a1,d1*8),d2
move.w minz,d5
move.w (a2,d1*2),d0
divs d5,d2
add.w #47,d2
move.l ypos,d1
divs d4,d1
move.w #40,d3
bra lineclipped
bothinfront:
* Also, usefully enough, both are on-screen
* so no bottom clipping is needed.
move.w (a2,d1*2),d0 ; first x
move.w (a2,d3*2),d2 ; second x
move.l ypos,d1
move.l d1,d3
divs d4,d1 ; first y
divs d5,d3 ; second y
lineclipped:
move.l #rightsidetab,a3
cmp.w d1,d3
beq lineflat
bgt lineonright
move.l #leftsidetab,a3
exg d1,d3
exg d0,d2
st drawit
lea (a3,d1*2),a3
cmp.w top(pc),d1
bge.s .nonewtop
move.w d1,top
.nonewtop:
cmp.w bottom(pc),d3
ble.s .nonewbot
move.w d3,bottom
.nonewbot:
sub.w d1,d3 ; dy
sub.w d0,d2 ; dx
blt .linegoingleft
sub.w #1,d0
moveq #0,d6
sub.w d3,d2
blt.s .noco
.makeco
addq #1,d6
sub.w d3,d2
bge.s .makeco
.noco
add.w d3,d2
move.w d3,d4
move.w d3,d5
subq #1,d5
move.w d6,d1
addq #1,d1
.pixlopright:
move.w d0,(a3)+
sub.w d2,d4
bge.s .nobigstep
add.w d1,d0
add.w d3,d4
dbra d5,.pixlopright
bra lineflat
.nobigstep
add.w d6,d0
dbra d5,.pixlopright
bra lineflat
.linegoingleft:
sub.w #1,d0
neg.w d2
moveq #0,d6
sub.w d3,d2
blt.s .nocol
.makecol
addq #1,d6
sub.w d3,d2
bge.s .makecol
.nocol
add.w d3,d2
move.w d3,d4
move.w d3,d5
subq #1,d5
move.w d6,d1
addq #1,d1
.pixlopleft:
sub.w d2,d4
bge.s .nobigstepl
sub.w d1,d0
add.w d3,d4
move.w d0,(a3)+
dbra d5,.pixlopleft
bra lineflat
.nobigstepl
sub.w d6,d0
move.w d0,(a3)+
dbra d5,.pixlopleft
bra lineflat
lineonright:
st drawit
lea (a3,d1*2),a3
cmp.w top(pc),d1
bge.s .nonewtop
move.w d1,top
.nonewtop:
cmp.w bottom(pc),d3
ble.s .nonewbot
move.w d3,bottom
.nonewbot:
sub.w d1,d3 ; dy
sub.w d0,d2 ; dx
blt .linegoingleft
addq #1,d0
moveq #0,d6
sub.w d3,d2
blt.s .noco
.makeco
addq #1,d6
sub.w d3,d2
bge.s .makeco
.noco
add.w d3,d2
move.w d3,d4
move.w d3,d5
subq #1,d5
move.w d6,d1
addq #1,d1
.pixlopright:
sub.w d2,d4
bge.s .nobigstep
add.w d1,d0
add.w d3,d4
move.w d0,(a3)+
dbra d5,.pixlopright
bra lineflat
.nobigstep
add.w d6,d0
move.w d0,(a3)+
dbra d5,.pixlopright
bra lineflat
.linegoingleft:
addq #1,d0
neg.w d2
moveq #0,d6
sub.w d3,d2
blt.s .nocol
.makecol
addq #1,d6
sub.w d3,d2
bge.s .makecol
.nocol
add.w d3,d2
move.w d3,d4
move.w d3,d5
subq #1,d5
move.w d6,d1
addq #1,d1
.pixlopleft:
move.w d0,(a3)+
sub.w d2,d4
bge.s .nobigstepl
sub.w d1,d0
add.w d3,d4
dbra d5,.pixlopleft
bra lineflat
.nobigstepl
sub.w d6,d0
dbra d5,.pixlopleft
lineflat:
bothbehind:
dbra d7,sideloop
pastsides:
addq #2,a0
move.w #104*4,linedir
move.l frompt,a6
add.l #104*4*41,a6
move.w (a0)+,scaleval
move.w (a0)+,whichtile
move.w (a0)+,d6
add.w ZoneBright,d6
move.w d6,lighttype
move.w above(pc),d6
beq groundfloor
* on ceiling:
move.w #-104*4,linedir
suba.w #104*4,a6
groundfloor:
move.w xoff,d6
move.w zoff,d7
move.w scaleval,d3
move.l scaleprogfrom(pc,d3.w*4),scaleprog
tst.w d3
beq.s .samescale
bgt.s .scaledown
neg.w d3
asr.l d3,d7
asr.l d3,d6
bra.s .samescale
.scaledown:
asl.l d3,d6
asl.l d3,d7
.samescale
asl.w #8,d7
move.w d6,sxoff
move.w d7,szoff
bra pastscale
asr.l #3,d1
asr.l #3,d2
asr.l #2,d1
asr.l #2,d2
asr.l #1,d1
asr.l #1,d2
scaleprogfrom
nop
nop
asl.l #1,d1
asl.l #1,d2
asl.l #2,d1
asl.l #2,d2
asl.l #3,d1
asl.l #3,d2
drawit: dc.w 0
top: dc.w 0
bottom: dc.w 0
ypos: dc.l 0
nfloors: dc.w 0
lighttype: dc.w 0
above: dc.w 0
linedir: dc.w 0
distaddr: dc.w 0
minz: dc.w 0
leftsidetab:
ds.w 80
rightsidetab:
ds.w 80
leftsideclip:
ds.w 80
rightsideclip:
ds.w 80
movespd: dc.w 0
largespd: dc.l 0
pastscale:
tst.b drawit(pc)
beq dontdrawfloor
move.l a0,-(a7)
move.l #leftsidetab,a4
move.w top(pc),d1
lea (a4,d1*2),a4
move.l #dists,a2
move.w distaddr,d0
asl.w #5,d0
adda.w d0,a2
lea (a2,d1*2),a2
move.w bottom(pc),d7
sub.w d1,d7
blt predontdrawfloor
muls linedir,d1
add.l d1,a6
move.l #floorscalecols,a1
dofloor:
move.w (a2)+,d0
move.w leftclip(pc),d3
move.w rightclip(pc),d4
move.w rightsidetab-leftsidetab(a4),d2
addq #1,d2
cmp.w d3,d2
ble.s nodrawline
cmp.w d4,d2
ble.s noclipright
move.w d4,d2
noclipright:
move.w (a4),d1
cmp.w d4,d1
bge.s nodrawline
cmp.w d3,d1
bge.s noclipleft
move.w d3,d1
noclipleft:
cmp.w d1,d2
ble.s nodrawline
move.w d1,leftedge
move.w d2,rightedge
move.l a6,a3
movem.l d7/a2/a4,-(a7)
*****************************************
* Use Floorline for patterned floor, SimpleFloorLine for plain+fast.
; cmp.b #'t',option+1
; beq.s texturedfloor
; bsr SimpleFloorLine
; bra simplefloor
;texturedfloor:
bsr FloorLine
;simplefloor:
*****************************************
movem.l (a7)+,d7/a2/a4
nodrawline
adda.w linedir(pc),a6
addq #2,a4
subq #1,d7
bgt dofloor
predontdrawfloor
move.l (a7)+,a0
dontdrawfloor:
rts
dists:
incbin "floordists"
***************************
* Right then, time for the floor
* routine...
* For test purposes, give it
* a3 = point to screen
* d0= z distance away
* and sinval+cosval must be set up.
***************************
leftedge: dc.w 0
rightedge: dc.w 0
SimpleFloorLine:
move.w lighttype,d1
move.w d0,d2
asr.w #6,d2
add.w d2,d1
add.w #20,d1
move.l simplefloorbright(pc,d1.w*4),a1
bra pastsimplefloorbright
dc.l floorscalecols
dc.l floorscalecols
dc.l floorscalecols
dc.l floorscalecols
dc.l floorscalecols
dc.l floorscalecols
dc.l floorscalecols
dc.l floorscalecols
dc.l floorscalecols
dc.l floorscalecols
dc.l floorscalecols
simplefloorbright:
dc.l floorscalecols+8192*0
dc.l floorscalecols+8192*1
dc.l floorscalecols+8192*1
dc.l floorscalecols+8192*2
dc.l floorscalecols+8192*2
dc.l floorscalecols+8192*3
dc.l floorscalecols+8192*3
dc.l floorscalecols+8192*4
dc.l floorscalecols+8192*4
dc.l floorscalecols+8192*5
dc.l floorscalecols+8192*5
dc.l floorscalecols+8192*6
dc.l floorscalecols+8192*6
dc.l floorscalecols+8192*7
dc.l floorscalecols+8192*7
dc.l floorscalecols+8192*8
dc.l floorscalecols+8192*8
dc.l floorscalecols+8192*9
dc.l floorscalecols+8192*9
dc.l floorscalecols+8192*10
dc.l floorscalecols+8192*10
dc.l floorscalecols+8192*11
dc.l floorscalecols+8192*11
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
dc.l floorscalecols+8192*12
simplepals:
dc.w $af
dc.w $ff
dc.w $ddd
dc.w $8f0
dc.w $ff0
dc.w $0
pastsimplefloorbright:
CACHE_OFF d2
move.w whichtile,d1
move.w d1,d0
and.w #2,d0
asr.w #6,d1
or.w d1,d0
move.w simplepals(pc,d0.w),d0
move.w (a1,d0.w*2),d0; colour on this line
move.w leftedge(pc),d1
move.l #doacrossline,a1
move.w rightedge(pc),d2
sub.w d1,d2
lea (a1,d1.w*4),a1
move.w (a1,d2.w*4),d4
move.w #$4e75,(a1,d2.w*4)
jsr (a1)
move.w d4,(a1,d2.w*4)
CACHE_ON d2
rts
storeit: dc.l 0
doacrossline:
val SET 0
REPT 32
move.w d0,val(a3)
val SET val+4
ENDR
val SET val+4
REPT 32
move.w d0,val(a3)
val SET val+4
ENDR
val SET val+4
REPT 32
move.w d0,val(a3)
val SET val+4
ENDR
rts
FloorLine:
move.l #floortile,a0
adda.w whichtile,a0
move.w lighttype,d1
move.w d0,d2
asr.w #6,d2
add.w d2,d1
add.w #5,d1
bge.s fixedbright
moveq #0,d1
fixedbright:
cmp.w #28,d1
ble.s smallbright
move.w #28,d1
smallbright:
move.l floorbright(pc,d1*4),a1
bra pastfloorbright
floorbright:
dc.l floorscalecols+512*0
dc.l floorscalecols+512*1
dc.l floorscalecols+512*1
dc.l floorscalecols+512*2
dc.l floorscalecols+512*2
dc.l floorscalecols+512*3
dc.l floorscalecols+512*3
dc.l floorscalecols+512*4
dc.l floorscalecols+512*4
dc.l floorscalecols+512*5
dc.l floorscalecols+512*5
dc.l floorscalecols+512*6
dc.l floorscalecols+512*6
dc.l floorscalecols+512*7
dc.l floorscalecols+512*7
dc.l floorscalecols+512*8
dc.l floorscalecols+512*8
dc.l floorscalecols+512*9
dc.l floorscalecols+512*9
dc.l floorscalecols+512*10
dc.l floorscalecols+512*10
dc.l floorscalecols+512*11
dc.l floorscalecols+512*11
dc.l floorscalecols+512*12
dc.l floorscalecols+512*12
dc.l floorscalecols+512*13
dc.l floorscalecols+512*13
dc.l floorscalecols+512*14
dc.l floorscalecols+512*14
widthleft: dc.w 0
scaleval: dc.w 0
sxoff: dc.w 0
szoff: dc.w 0
xoff34: dc.w 0
zoff34: dc.w 0
scosval: dc.w 0
ssinval: dc.w 0
floorsetbright:
move.l #walltiles,a0
pastfloorbright
move.w d0,d1
muls cosval(PC),d1 ; change in x across whole width
move.w d0,d2
muls sinval(PC),d2 ; change in z across whole width
neg.l d2
scaleprog:
asr.l #1,d1
asr.l #1,d2
move.l d1,d3 ; z cos
move.l d3,d6
move.l d3,d5
asr.l #1,d6
add.l d6,d3
; asr.l #1,d3 ; *3/4
asr.l #1,d3
move.l d2,d4 ; z sin
move.l d4,d6
asr.l #1,d6
add.l d4,d6
; asr.l #1,d6
add.l d3,d4
neg.l d4 ; start x
asr.l #1,d6 ; zsin/2
sub.l d6,d5 ; start z
add.l d1,d1
add.l d2,d2
move.w d4,startsmoothx
move.w d5,startsmoothz
swap d4
asr.l #8,d5
move.w szoff,d6
add.w d6,d5
move.w sxoff,d6
add.w d6,d4
and.w #63,d4
and.w #63*256,d5
move.b d4,d5
ext.l d5
and.b #63,d5
lsl.w #2,d5 ; position in block
asr.l #7,d1
asr.l #7,d2
move.w leftedge(pc),d6
beq.s nomultleft
move.l d1,d3
asr.l #6,d3
muls d6,d3
asl.l #6,d3
swap d3
asl.w #2,d3
add.b d3,d5
move.l d2,d3
asr.l #6,d3
muls d6,d3
asl.l #6,d3
swap d3
lsl.w #8,d3
lsl.w #2,d3
add.w d3,d5
nomultleft:
move.w d1,a4
move.w d2,a5
asr.l #6,d2
and.w #%1111110000000000,d2
swap d1
asl.w #2,d1
***********************************
asr.w #2,d1
asr.w #2,d2
add.w d1,d2
move.w #%11111100111111,d1
asr.w #2,d5
and.w d1,d5
swap d5
move.w startsmoothz,d5
swap d5
swap d2
move.w a5,d2
swap d2
***********************************
move.w d6,a2
move.l d2,d6
add.w #256,d6
moveq #0,d0
tst.w a2
beq startatleftedge
move.w widthleft(pc),d4
move.w rightedge(pc),d3
cmp.w #31,a2
bgt.s notinfirststrip
lea (a3,a2.w*4),a3
cmp.w #32,d3
ble.s allinfirststrip
move.w #32,d7
sub.w a2,d7
sub.w #32,d3
bra intofirststrip
allinfirststrip
sub.w a2,d3
move.w d3,d7
move.w #0,d4
bra allintofirst
notinfirststrip:
sub.w #32,a2
sub.w #32,d3
adda.w #33*4,a3
cmp.w #31,a2
bgt.s notstartinsec
lea (a3,a2.w*4),a3
cmp.w #32,d3
ble.s allinsecstrip
move.w #32,d7
sub.w a2,d7
sub.w #32,d3
move.w d3,d4
dbra d7,acrossscrn2
allinsecstrip
sub.w a2,d3
move.w d3,d7
move.w #0,d4
dbra d7,acrossscrn2
rts
notstartinsec:
sub.w #32,a2
sub.w #32,d3
adda.w #33*4,a3
lea (a3,a2.w*4),a3
cmp.w #32,d3
ble.s allinthirdstrip
move.w #32,d7
sub.w a2,d7
sub.w #32,d3
move.w d3,d4
dbra d7,acrossscrn3
rts
allinthirdstrip
sub.w a2,d3
move.w d3,d7
move.w #0,d4
dbra d7,acrossscrn3
rts
startatleftedge:
move.w rightedge(pc),d3
sub.w a2,d3
move.w d3,d7
cmp.w #32,d7
ble.s .notoowide
move.w #32,d7
.notoowide:
sub.w d7,d3
intofirststrip:
move.w d3,d4
allintofirst:
move.w startsmoothx,d3
dbra d7,acrossscrn
rts
backbefore:
and.w d1,d5
move.b (a0,d5.w*4),d0
move.w (a1,d0.w*2),(a3)
addq #4,a3
add.w a4,d3
addx.l d6,d5
dbcs d7,acrossscrn
dbcc d7,backbefore
bra.s past1
acrossscrn:
and.w d1,d5
move.b (a0,d5.w*4),d0
move.w (a1,d0.w*2),(a3)
addq #4,a3
add.w a4,d3
addx.l d2,d5
dbcs d7,acrossscrn
dbcc d7,backbefore
past1:
move.w d4,d7
bne.s .notdoneyet
rts
.notdoneyet:
cmp.w #32,d7
ble.s .notoowide
move.w #32,d7
.notoowide
sub.w d7,d4
addq #4,a3
dbra d7,acrossscrn2
rts
backbefore2:
and.w d1,d5
move.b (a0,d5.w*4),d0
move.w (a1,d0.w*2),(a3)
addq #4,a3
add.w a4,d3
addx.l d6,d5
dbcs d7,acrossscrn2
dbcc d7,backbefore2
bra.s past2
acrossscrn2:
and.w d1,d5
move.b (a0,d5.w*4),d0
move.w (a1,d0.w*2),(a3)
addq #4,a3
add.w a4,d3
addx.l d2,d5
dbcs d7,acrossscrn2
dbcc d7,backbefore2
past2:
move.w d4,d7
bne.s .notdoneyet
rts
.notdoneyet:
cmp.w #32,d7
ble.s .notoowide
move.w #32,d7
.notoowide
sub.w d7,d4
addq #4,a3
dbra d7,acrossscrn3
rts
backbefore3:
and.w d1,d5
move.b (a0,d5.w*4),d0
move.w (a1,d0.w*2),(a3)
addq #4,a3
add.w a4,d3
addx.l d6,d5
dbcs d7,acrossscrn3
dbcc d7,backbefore3
rts
acrossscrn3:
and.w d1,d5
move.b (a0,d5.w*4),d0
move.w (a1,d0.w*2),(a3)
addq #4,a3
add.w a4,d3
addx.l d2,d5
dbcs d7,acrossscrn3
dbcc d7,backbefore3
past3:
timetodie:
rts
startsmoothx: dc.w 0
startsmoothz: dc.w 0
********************************
*
include "AB3:source/ObjDraw2"
*
********************************
numframes:
dc.w 0
Chan0inter:
move.w #$0010,$dff000+intreq
btst #7,$dff000+intreqrl
bne.s newsampbitl
noneed:
rte
newsampbitl:
movem.l d0-d7/a0-a6,-(a7)
move.w #$820f,$dff000+dmacon
move.w #$80,$dff000+intreq
move.l pos1,a0
move.l pos2,a1
move.l #tab,a2
adda.w audpos1,a2
move.l Aupt0,a3
move.l a3,$dff0a0
move.l Auback0,Aupt0
move.l a3,Auback0
move.l Auback0,a3
moveq #0,d0
moveq #0,d1
moveq #0,d2
moveq #0,d3
moveq #0,d4
moveq #0,d5
move.w #49,d7
loop:
move.l (a0)+,d0
move.b (a1)+,d1
move.b (a1)+,d2
move.b (a1)+,d3
move.b (a1)+,d4
move.b (a2,d3.w),d5
swap d5
move.b (a2,d1.w),d5
asl.l #8,d5
move.b (a2,d2.w),d5
swap d5
move.b (a2,d4.w),d5
add.l d5,d0
move.l d0,(a3)+
dbra d7,loop
move.l pos1,a0
move.l pos2,a1
move.l Aupt1,a3
move.l a3,$dff0b0
move.l Auback1,Aupt1
move.l a3,Auback1
move.l #tab,a2
adda.w audpos2,a2
moveq #0,d0
moveq #0,d1
moveq #0,d2
moveq #0,d3
moveq #0,d4
moveq #0,d5
move.w #49,d7
loop2:
move.l (a0)+,d0
move.b (a1)+,d1
move.b (a1)+,d2
move.b (a1)+,d3
move.b (a1)+,d4
move.b (a2,d3.w),d5
swap d5
move.b (a2,d1.w),d5
asl.l #8,d5
move.b (a2,d2.w),d5
swap d5
move.b (a2,d4.w),d5
add.l d5,d0
move.l d0,(a3)+
dbra d7,loop2
cmp.l Samp0end,a0
blt.s notoffendsamp1
move.l #bass,a0
move.l #bassend,Samp0end
tst.b backbeat
bne.s playbeat
move.l #empty,a0
move.l #emptyend,Samp0end
playbeat:
notoffendsamp1:
cmp.l Samp1end,a1
blt.s notoffendsamp2
move.l #empty,a1
move.l #emptyend,Samp1end
notoffendsamp2:
move.l a0,pos1
move.l a1,pos2
******************* Other two channels
move.l pos3,a0
move.l pos4,a1
move.l #tab,a2
adda.w audpos3,a2
move.l Aupt2,a3
move.l a3,$dff0d0
move.l Auback2,Aupt2
move.l a3,Auback2
moveq #0,d0
moveq #0,d1
moveq #0,d2
moveq #0,d3
moveq #0,d4
moveq #0,d5
move.w #49,d7
loop3:
move.l (a0)+,d0
move.b (a1)+,d1
move.b (a1)+,d2
move.b (a1)+,d3
move.b (a1)+,d4
move.b (a2,d3.w),d5
swap d5
move.b (a2,d1.w),d5
asl.l #8,d5
move.b (a2,d2.w),d5
swap d5
move.b (a2,d4.w),d5
add.l d5,d0
move.l d0,(a3)+
dbra d7,loop3
move.l pos3,a0
move.l pos4,a1
move.l Aupt3,a3
move.l a3,$dff0c0
move.l Auback3,Aupt3
move.l a3,Auback3
move.l #tab,a2
adda.w audpos4,a2
moveq #0,d0
moveq #0,d1
moveq #0,d2
moveq #0,d3
moveq #0,d4
moveq #0,d5
move.w #49,d7
loop4:
move.l (a0)+,d0
move.b (a1)+,d1
move.b (a1)+,d2
move.b (a1)+,d3
move.b (a1)+,d4
move.b (a2,d3.w),d5
swap d5
move.b (a2,d1.w),d5
asl.l #8,d5
move.b (a2,d2.w),d5
swap d5
move.b (a2,d4.w),d5
add.l d5,d0
move.l d0,(a3)+
dbra d7,loop4
cmp.l Samp2end,a0
blt.s notoffendsamp3
move.l #empty,a0
move.l #emptyend,Samp2end
notoffendsamp3:
cmp.l Samp3end,a1
blt.s notoffendsamp4
move.l #empty,a1
move.l #emptyend,Samp3end
notoffendsamp4:
move.l a0,pos3
move.l a1,pos4
movem.l (a7)+,d0-d7/a0-a6
rte
backbeat: dc.w 0
Samp0end: dc.l emptyend
Samp1end: dc.l emptyend
Samp2end: dc.l emptyend
Samp3end: dc.l emptyend
Aupt0: dc.l null
Auback0: dc.l null+500
Aupt2: dc.l null3
Auback2: dc.l null3+500
Aupt3: dc.l null4
Auback3: dc.l null4+500
Aupt1: dc.l null2
Auback1: dc.l null2+500
empty: ds.l 100
emptyend:
**************************************
* I want a routine to calculate all the
* info needed for the sound player to
* work, given say position of noise, volume
* and sample number.
Samplenum: dc.w 0
Noisex: dc.w 0
Noisez: dc.w 0
Noisevol: dc.w 0
chanpick: dc.w 0
MakeSomeNoise:
move.w Noisex,d1
muls d1,d1
move.w Noisez,d2
muls d2,d2
move.w #64,d3
moveq #1,d0
add.l d1,d2
beq pastcalc
move.w #31,d0
.findhigh
btst d0,d2
bne .foundhigh
dbra d0,.findhigh
.foundhigh
asr.w #1,d0
clr.l d3
bset d0,d3
move.l d3,d0
move.w d0,d3
muls d3,d3 ; x*x
sub.l d2,d3 ; x*x-a
asr.l #1,d3 ; (x*x-a)/2
divs d0,d3 ; (x*x-a)/2x
sub.w d3,d0 ; second approx
bgt .stillnot0
move.w #1,d0
.stillnot0
move.w d0,d3
muls d3,d3
sub.l d2,d3
asr.l #1,d3
divs d0,d3
sub.w d3,d0 ; second approx
bgt .stillnot02
move.w #1,d0
.stillnot02
move.w #64,d3
muls Noisevol,d3
divs d0,d3
cmp.w #64,d3
ble.s notooloud
move.w #64,d3
notooloud:
pastcalc:
; d3 contains volume of noise.
move.w d3,d4
move.w d3,d2
muls Noisex,d2
divs d0,d2
bgt quietleft
add.w d2,d4
bra donequiet
quietleft:
sub.w d2,d3
donequiet:
; d3=leftvol?
; d4=rightvol?
neg.w d3
add.w #64,d3
neg.w d4
add.w #64,d4
move.l #SampleList,a3
tst.b chanpick
beq.s chan0
cmp.b #1,chan0
beq.s chan1
cmp.b #2,chanpick
beq chan2
move.w Samplenum,d0
move.l (a3,d0.w*8),a1
move.l 4(a3,d0.w*8),a2
tst.b notifplaying
beq.s .play
cmp.l Samp3end,a2
bne.s .play
rts
.play
move.b d3,audpos3
move.b d4,audpos4
move.l a1,pos4
move.l a2,Samp3end
rts
chan0:
move.w Samplenum,d0
move.l (a3,d0.w*8),a1
move.l 4(a3,d0.w*8),a2
tst.b notifplaying
beq.s .play
cmp.l Samp0end,a2
bne.s .play
rts
.play
move.l a1,pos1
move.l a2,Samp0end
rts
chan1:
move.w Samplenum,d0
move.l (a3,d0.w*8),a1
move.l 4(a3,d0.w*8),a2
tst.b notifplaying
beq.s .play
cmp.l Samp1end,a2
bne.s .play
rts
.play
move.b d3,audpos1
move.b d4,audpos2
move.l a1,pos2
move.l a2,Samp1end
rts
chan2:
move.w Samplenum,d0
move.l (a3,d0.w*8),a1
move.l 4(a3,d0.w*8),a2
tst.b notifplaying
beq.s .play
cmp.l Samp1end,a2
bne.s .play
rts
.play
move.l a1,pos3
move.l a2,Samp2end
rts
SampleList
dc.l Scream,EndScream
dc.l Shoot,EndShoot
dc.l Munch,EndMunch
dc.l PooGun,EndPooGun
dc.l Collect,EndCollect
saveinters:
dc.w 0
z: dc.w 10
notifplaying:
dc.w 0
audpos1: dc.w 0
audpos2: dc.w 0
audpos3: dc.w 0
audpos4: dc.w 0
pos: dc.l 0
pos1: dc.l Scream
pos2: dc.l Scream
pos3: dc.l empty
pos4: dc.l empty
Scream: incbin "ab3:sounds/Scream"
ds.w 100
EndScream:
bass: incbin "ab3:sounds/backbass+drum"
bassend:
Shoot: incbin "ab3:sounds/fire!"
EndShoot:
Munch: incbin "ab3:sounds/munch"
EndMunch:
PooGun: incbin "ab3:sounds/poogun"
EndPooGun:
Collect: incbin "ab3:sounds/collect"
EndCollect:
numtodo dc.w 0
npt: dc.w 0
tab:
val SET 0
REPT 128
dc.b val
val SET val+1
ENDR
val SET -128
REPT 128
dc.b val
val SET val+1
ENDR
ds.b 256*64
test: dc.l 0
ds.l 30
even
scalecols: incbin "ab3:level1/bytepixpalscaled"
even
floorscalecols: incbin "ab3:level1/floorpalscaled"
even
walltiles:
incbin "ab3:level1/bytepixfile"
even
floortile:
incbin "ab3:level1/floortile"
even
wallrouts:
incbin "2x2WallDraw"
ObjDrawRouts:
incbin "ObjDrawRoutstst"
BackPicture:
incbin "backfile"
EndBackPicture:
drawpt: dc.l colbars2
olddrawpt: dc.l colbars
frompt: dc.l 0
SineTable:
incbin "bigsine"
angpos: dc.w 0
angspd: dc.w 0
wallyoff: dc.w 0
flooryoff: dc.w 0
xoff: dc.l 0
yoff: dc.l 0
yvel: dc.l 0
zoff: dc.l 0
tyoff: dc.l 0
liftanimtab:
endliftanimtab:
brightanimtab:
dcb.w 200,20
dc.w 5
dc.w 10,20
dc.w 5
dcb.w 30,20
dc.w 7,10,10,5,10,0,5,6,5,6,5,6,5,6,0
dcb.w 40,0
dc.w 1,2,3,2,3,2,3,2,3,2,3,2,3,0
dcb.w 300,0
dc.w 1,0,1,0,2,2,2,5,5,5,5,5,5,5,5,5,6,10
dc.w -1
Roompt: dc.l 0
OldRoompt: dc.l 0
*****************************************************************
*
include "AB3:level1/Level1.s"
*
*****************************************************************
wallpt: dc.l 0
floorpt: dc.l 0
Rotated:
ds.l 800
ObjRotated:
ds.l 800
OnScreen:
ds.l 800
startwait: dc.w 0
endwait: dc.w 0
Faces: incbin "faces2raw"
SECTION ffff,CODE_C
null: ds.w 500
null2: ds.w 500
null3: ds.w 500
null4: ds.w 500
bigfield: ; Start of our copper list.
dc.w intreq,$8011
dc.w $1fc,$3
dc.w diwstart
winstart: dc.w $2cb1
dc.w diwstop
winstop: dc.w $2c91
dc.w ddfstart
fetchstart: dc.w $48
dc.w ddfstop
fetchstop: dc.w $88
dc.w bplcon0,$7201
dc.w bplcon1
smoff:
dc.w $0
dc.w col0,0
dc.w $108
modulo: dc.w -24
dc.w $10a,-24
dc.w bpl1pth
pl1h
dc.w 0
dc.w bpl1ptl
pl1l
dc.w 0
dc.w bpl2pth
pl2h
dc.w 0
dc.w bpl2ptl
pl2l
dc.w 0
dc.w bpl3pth
pl3h
dc.w 0
dc.w bpl3ptl
pl3l
dc.w 0
dc.w bpl4pth
pl4h
dc.w 0
dc.w bpl4ptl
pl4l
dc.w 0
dc.w bpl5pth
pl5h
dc.w 0
dc.w bpl5ptl
pl5l
dc.w 0
dc.w bpl6pth
pl6h
dc.w 0
dc.w bpl6ptl
pl6l
dc.w 0
dc.w bpl7pth
pl7h
dc.w 0
dc.w bpl7ptl
pl7l
dc.w 0
dc.w $1001,$ff00
dc.w intreq,$11
yposcop:
dc.w $2a11,$fffe
dc.w $8a,0
colbars:
val SET $2a
dcb.l 104*82,$1fe0000
dc.w $106,$c40
dc.w $80
pch1:
dc.w 0
dc.w $82
pcl1:
dc.w 0
dc.w $88,0
dc.w $ffff,$fffe ; End copper list.
old dc.l 0
colbars2:
val SET $2a
dcb.l 104*82,$1fe0000
dc.w $106,$c40
dc.w $80
pch2:
dc.w 0
dc.w $82
pcl2:
dc.w 0
dc.w $88,0
dc.w $ffff,$fffe ; End copper list.
dc.w $0
PanelCop:
dc.w bplcon0,0
dc.w $106,$c40
dc.w $10c,0
dc.w $10e,0
incbin "Panelcopcols"
dc.w $108,0
dc.w $10a,0
dc.w bpl1pth
p1h
dc.w 0
dc.w bpl1ptl
p1l
dc.w 0
dc.w bpl2pth
p2h
dc.w 0
dc.w bpl2ptl
p2l
dc.w 0
dc.w bpl3pth
p3h
dc.w 0
dc.w bpl3ptl
p3l
dc.w 0
dc.w bpl4pth
p4h
dc.w 0
dc.w bpl4ptl
p4l
dc.w 0
dc.w $80
och:
dc.w 0
dc.w $82
ocl:
dc.w 0
dc.w $cf01,$ff00
dc.w bplcon0,$4200
dc.w $f801,$ff00
dc.w col1,$50
dc.w $f901,$ff00
dc.w col1,$90
dc.w $fa01,$ff00
dc.w col1,$f0
dc.w $fb01,$ff00
dc.w col1,$f0
dc.w $fc01,$ff00
dc.w col1,$90
dc.w $fd01,$ff00
dc.w col1,$50
dc.w $fe01,$ff00
dc.w col1,$fff
dc.w $ffdf,$fffe
dc.w $a01,$ff00
dc.w bplcon0,$0
incbin "faces2cols"
dc.w bpl1pth
f1h
dc.w 0
dc.w bpl1ptl
f1l
dc.w 0
dc.w bpl2pth
f2h
dc.w 0
dc.w bpl2ptl
f2l
dc.w 0
dc.w bpl3pth
f3h
dc.w 0
dc.w bpl3ptl
f3l
dc.w 0
dc.w bpl4pth
f4h
dc.w 0
dc.w bpl4ptl
f4l
dc.w 0
dc.w bpl5pth
f5h
dc.w 0
dc.w bpl5ptl
f5l
dc.w 0
dc.w $0c01,$ff00
dc.w bplcon0,$5200
dc.w $ffff,$fffe
cnop 0,64
FacePlace:
ds.l 6*32*5
********************************************
* Stuff you don't have to worry about yet. *
********************************************
closeeverything:
move.l old,$dff080 ; Restore old copper list.
move.l old,d0
move.w d0,ocl
swap d0
move.w d0,och
move.w #$8020,dmacon(a6)
move.w #$f,dmacon(a6)
move.l saveit,$6c
move.w saveinters,d0
or.w #$c000,d0
move.w d0,intena(a6)
clr.w $dff0a8
clr.w $dff0b8
clr.w $dff0c8
clr.w $dff0d8
rte
stuff:
move.l 4.w,a6 ; Get EXECBASE.
lea gfxname(PC),a1 ; Point to 'graphics.library' string.
moveq #0,d0 ; Ignore version number.
jsr OpenLib(a6) ; Open the library.
move.l d0,a1 ; Store library address.
move.l 38(a1),old ; Store workbench copper address.
move.l 4.w,a6 ; Get EXECBASE again.
jsr CloseLib(a6) ; Close the library.
jmp endstuff
gfxname dc.b "graphics.library",0
cnop 0,64
Panel:
incbin "PanelRaw"
scrntab:
ds.b 16
val SET 32
REPT 96
dc.b val,val,val
val SET val+1
ENDR
ds.b 16
cnop 0,64
scrn:
dcb.l 8,$33333333
dc.l 0
dc.l 0
dcb.l 8,$0f0f0f0f
dc.l 0
dc.l 0
dcb.l 8,$00ff00ff
dc.l 0
dc.l 0
dcb.l 8,$0000ffff
dc.l 0
dc.l 0
dc.l 0,-1,0,-1,0,-1,0,-1
dc.l 0
dc.l 0
dc.l -1,-1,0,0,-1,-1,0,0
dc.l 0
dc.l 0
dc.l 0,0,-1,-1,-1,-1,-1,-1
dc.l 0
dc.l 0